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Today I like to talk about an integral part of my computer/technology career. Unexpectedly, it is my skill on the game called Counter-Strike. I would like to impart to my readers my knowledge which helped me to be regarded as sort of an "expert" on the field of the said game. More than anything, I want to teach you how be the best on it. Also, I would like to discuss the significance it has in my life and the potential it has to touch others' lives too.
I can't imagine life without Counter-Strike (specifically the version 1.3 one). Needless to say, you can tell that I am nostalgic about it. I heard about the latest version that the makers of Counter-Strike are developing right now, which is Counter-Strike Global Offensive. I can already see the importance of your experience on playing Counter-Strike 1.3 on becoming good on that latest version; which can become handy especially now that on the tournaments of these stuff, you can get something over a million dollars as a prize.
So, let's go into the heart of it: how to be good on counter-strike 1.3? Number 1, Brightness. Enemies are hard to see with the default brightness of the game. Meaning, if you are not the server of the game this is a necessity (this might seem unnecessary but trust me it is. It sounds senseless but it is not). So, to be able to do it, type "map de_dust" on the console. Wait for the console to take you to (guess where) de_dust. After, click ~, and type and enter on the console "brightness 999." After that, enter "map de_dust" again. Wait until it gets you to de_dust again. Just now, it has the perfect brightness which will surely help you differentiate someone who is your enemy and friend on the game.
Number 2: Controls. Before even starting to play the game, go to the controls part. Click defaults. After that, change how you can buy with F1 instead of B; and how to buy bombs with F4 instead of M. For those of you who are curious, this would make you buy weapons, ammunition, and bombs faster which will make you more efficient on the game. Note, buy ammunitions with F1 + 6 and F1 + 7, instead of the alternative version. Trust me on this.
Number 3: Don't be the server as much as possible. This is quite crucial. The most important reason why is that you would not be able to use technique number 1, which is the brightness part. There is simply no way of doing it. Plus, if you are playing in an internet cafe, which is what most likely is the case (because that is the easiest way to play it with other people; trust me), you cannot quit just anytime that you want because you would annoy other players. When you quit the game, other players will be disconnected to the game too. I would not worry so much on this certain technique, but I just thought you should know something about it.
Number 4: Weapon choice. Let's face the elephant in the room. The only best weapon choice for the game is the sniper one. Pair it with pistol F1 + 1 and you have a perfect combo. The key here is practice. Train using the sniper one so that you kill enemies precisely as fast as possible and you would always be good to go. Plus, if you master using your pistol to kill enemies with headshots that would be a plus. Not that I am overselling, you can try other weapons but this would always be the perfect combo/one.
Number 5: Strategic positioning on the game. This is about where you go on the game (the path you choose). The trick here is choosing maximum efficiency. What I mean here is choose your position on the game so that you balance your safety and ability to kill enemies in the best way. Players on this game are very vulnerable. You can get killed in literally an instant. Protect yourself as much as possible without losing your ability to kill enemies. Since you already chose your perfect set of weapons, this would be like a walk in the park. With a sniper, choose a place where you can use it such that you are hidden but at the same time has the vision to hunt your preys.
Number 6: Map choice: you only have three options for this: cs_deathmatch, de_dust, de_dust2. Why? It is really tempting to say just because when you are already into the game, because it is just the way it is. However, for beginners out there, it is just the way it is because it would make the game fairer if you know what I mean. There is no special treatment and/or unfair advantage for either teams. Therefore, players equally enjoy the game (which is always a good thing).
Needless to say, it has a significant impact on my life. More than anything, it taught me how to be a team player and accept defeat graciously. It is a game where you can be yourself, make mistakes, get defeated or win with no pressure or someone judging you. Personally, it is a good environment to be in as a child. It might also added to my tech-savvyness. Despite it's violent connotation, I disagree that it has negative impacts on anybody. So far, it didn't lead me to be violent to other people. Contrary, it made me more compassionate, warm, and social.
I hope this helped you become better on Counter-Strike. Otherwise, if it made you curious about the game, great! Good luck playing it! I promise you it would be worth it. Try it as fast as possible now!
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Competence. It's something that's often lacking in free-to-play-games: maybe the game is buggy or poorly balanced, maybe the networking code sucks or you cant find a hosted match. But, Cross Fire is surprisingly free of those issues. For the many who don't know this title, Cross Fire is a multi-player, team-based, first person shooter currently in open beta. Its one of the anonymous many online only imported titles from the far east. You run around urban environments, planting and defusing bombs, shooting other people (bloodlessly), and in general reenacting the original Counter Strike mod. It's done well, it's technically sound, and it even tries to mix things up a bit. I like this sort of game. There's teamwork, animosity, and the good old headshot. The question is: does Cross Fire do enough to differentiate itself from its many, many team-based predecessors?
The story is non-existent. Both teams are composed of mercenaries working for unnamed third parties, one more evil than the other, but they both kill for money. I usually like moral ambiguity in games, but the fact that in Counter Strike you have Terrorists on one side and Counter Terrorists on the other, somehow adds gravity to the situation. That's part of the fun, isn't it? You end up feeling that Cross Fire is missing soul, and I've got a gut feeling someone's public relations department is responsible. Nobody wants their kids playing as terrorists, and blood could offend a certain type of backseat gamer.
The controls and game play are going to be familiar to any gaming veteran. You move using the "WASD" combo, press "E" to defuse bombs, and so on down the line. The game play consists of the normal modes: Team Death Match, Search and Destroy (defuse the bomb), and Elimination, as well as a creative new mode: Ghost Match. Ghost matches pit a team of visible mercenaries against invisible ones, and it's actually pretty good fun. Sadly, Ghost mode is not very popular. Another genre standard, buying weapons and gear between rounds at an in-game shop, is Cross Fire's bread and butter. The currency is earned by performance in game and through cold, hard cash in real life, but I haven't spent a buck and don't feel disadvantaged. I've actually started looking forward to that hard-earned semi-automatic machine gun coming my way. And of course seeing the word "Revenge!" flash across the screen when you've avenged yourself upon a previous foe is a very nice touch.
The graphics are satisfactory. Nothing exciting here; the game looks a lot like the forgotten Counter Strike: Zero Release, but rendered on modern hardware. In-game characters are familiar too, the movement animations decent, and old-fashioned pre-animated deaths make an appearance, rather than the physics-backed rag dolls we now take for granted. Cross Fire is so involving that after a few rounds you forget it's graphically dated. The sound is similarly standard, guns sounds like guns, grenades go boom, and your heart beats when you take damage.
As you play, you start to realize Cross Fire is a game designed by the book. Everything from sound to controls and game play are only slightly different from the endless stream of Counter Strike clones. It mostly follows the almost textbook standards of the genre. That said; let's remember that this is not the finished product. This is an open beta, and this reviewer did not fund the usual shortcomings common in most open betas. Everything about the game is at least "Good," but very little new ground is broken. For a free-to-play, item-shop supported game, I've been happily surprised. I look forward to seeing what changes and improvements are made as the beta period comes to an end.