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First off, it must be understood that in Counter-Strike: Source (CS), there are several different map types. These types are:
Bomb Map (de)
The Terrorist goal in a bomb map is to run to a specific location (marked on your map) and plant an explosive. The explosive is on a timer, so once it is planted, you must defend it until detonation.
The counter-terrorist goal on bomb maps is to prevent the terrorists from planting the bomb at all costs. This can be done by eliminating all of the terrorists, defusing the planted bomb, or (in some cases) defending the bomb site until time runs out.
Hostage Rescue (cs)
In hostage rescue maps, the primary goal for counter-terrorists is to rescue hostages captured and held by the Terrorists. You can also win by eliminating the terrorist team.
The Terrorist goal is to simply prevent the counter-terrorists from rescuing the hostages by eliminating them, or maintaining control of the hostages until time runs out.
Bomb Maps - Counter-Terrorist
As a counter-terrorist on bomb maps, your best bet (by far) is to eliminate the terrorist team before they can plant the bomb. Defusing the bomb makes you a sitting duck, and this is a situation you want to avoid. Keeping the terrorists looking to plant the bomb means you get to stay on the defensive, which gives you an advantage.
Bomb Maps - Terrorist
As a terrorist, your only goal is to completely overrun a bomb site. If you can not take control of a bomb site within the first 30 seconds, your team will likely lose the round. The best strategy is to rush everyone on a team except for 2 or 3 (tops) to a single site. The other few players will act as a distraction at the other site, so the counter-terrorists guarding it do not come in as re-enforcements.
Hostage Maps - Counter-Terrorist
I have found the best strategy to be spreading the team out and attacking from all angles. Coordinate a simultaneous attack if possible, but be sure nobody just "runs in, guns blazing," because that technique almost guarantees death in a hostage map.
If one side of the attack manages to punch through and get inside the area under Terrorist control, the rest of the team should move to that area in order to assist the attack.
Hostage Maps - Counter-Terrorist
As terrorist, your only strategy here should be to sit and wait. Your goal is for them to come to you. Sit, Wait, and SHOOT!
Shoot a round out of your pistol at the beginning of the match. When you think (or hear) an enemy nearby, switch to your pistol, press reload, and quickly switch back to your main rifle. Most enemies will jump out and attack when they hear the reload sound, because they think you are defenseless.
This has become a staple of counter-strike over the past years, but some players do not quite understand it. If you are in a firefight at range, you can strafe-shoot to maintain accuracy but still make yourself a difficult target.
The way strafe-shooting is done is by pressing (or tapping) the strafe key to get your player moving and releasing it just as you begin to fire. Your player will continue to move for another step, but your shots will be accurate.
The AWP No-Scope
Many people have had problems with this, and it is really so simple. A No-Scope shot is when you shoot an opponent with a sniper rifle without using the scope. For all sniper rifles, the cross-hairs have been removed when you are not using the scope, and the weapons are incredibly inaccurate. This was done intentionally to force people to use the scopes on sniper rifles. The problem with the scope is that it is difficult to make short-range shots, and your player moves very slowly while looking through it, so you become an easy target. The solution to this is the No-Scope shot.
The No-Scope is done simply by pressing the right and left mouse buttons at the same time while your intended target is as close to the center of your aiming point as possible (you have to estimate this). The scope will pop up for a small fraction of a second, and your shot will be accurate.
You will notice after playing Counter-Strike for a long time that most players follow very predictable patterns. Ammunition is expendable, and any of the rifles (AK-47, M4, etc.) will penetrate through about the first 3 inches of a corner. When approaching corners that likely have opponents on the other side, shoot the corner. You will often hit your enemies before they see you.
The Counter Strike Cheat Codes Diaries
In order to stay undetected, you should use private cheats for CS:GO that many refer to as premium cheats CS:GO. These cheats are developed by advanced specialists and can easily avoid the detection by interacting with the game only slightly. It is highly expensive and hard to detect such programs. This is why the vast majority of developers and server admins prefer to ignore such cheaters instead of actively trying to catch them.
Competence. It's something that's often lacking in free-to-play-games: maybe the game is buggy or poorly balanced, maybe the networking code sucks or you cant find a hosted match. But, Cross Fire is surprisingly free of those issues. For the many who don't know this title, Cross Fire is a multi-player, team-based, first person shooter currently in open beta. Its one of the anonymous many online only imported titles from the far east. You run around urban environments, planting and defusing bombs, shooting other people (bloodlessly), and in general reenacting the original Counter Strike mod. It's done well, it's technically sound, and it even tries to mix things up a bit. I like this sort of game. There's teamwork, animosity, and the good old headshot. The question is: does Cross Fire do enough to differentiate itself from its many, many team-based predecessors?
The story is non-existent. Both teams are composed of mercenaries working for unnamed third parties, one more evil than the other, but they both kill for money. I usually like moral ambiguity in games, but the fact that in Counter Strike you have Terrorists on one side and Counter Terrorists on the other, somehow adds gravity to the situation. That's part of the fun, isn't it? You end up feeling that Cross Fire is missing soul, and I've got a gut feeling someone's public relations department is responsible. Nobody wants their kids playing as terrorists, and blood could offend a certain type of backseat gamer.
The controls and game play are going to be familiar to any gaming veteran. You move using the "WASD" combo, press "E" to defuse bombs, and so on down the line. The game play consists of the normal modes: Team Death Match, Search and Destroy (defuse the bomb), and Elimination, as well as a creative new mode: Ghost Match. Ghost matches pit a team of visible mercenaries against invisible ones, and it's actually pretty good fun. Sadly, Ghost mode is not very popular. Another genre standard, buying weapons and gear between rounds at an in-game shop, is Cross Fire's bread and butter. The currency is earned by performance in game and through cold, hard cash in real life, but I haven't spent a buck and don't feel disadvantaged. I've actually started looking forward to that hard-earned semi-automatic machine gun coming my way. And of course seeing the word "Revenge!" flash across the screen when you've avenged yourself upon a previous foe is a very nice touch.
The graphics are satisfactory. Nothing exciting here; the game looks a lot like the forgotten Counter Strike: Zero Release, but rendered on modern hardware. In-game characters are familiar too, the movement animations decent, and old-fashioned pre-animated deaths make an appearance, rather than the physics-backed rag dolls we now take for granted. Cross Fire is so involving that after a few rounds you forget it's graphically dated. The sound is similarly standard, guns sounds like guns, grenades go boom, and your heart beats when you take damage.
As you play, you start to realize Cross Fire is a game designed by the book. Everything from sound to controls and game play are only slightly different from the endless stream of Counter Strike clones. It mostly follows the almost textbook standards of the genre. That said; let's remember that this is not the finished product. This is an open beta, and this reviewer did not fund the usual shortcomings common in most open betas. Everything about the game is at least "Good," but very little new ground is broken. For a free-to-play, item-shop supported game, I've been happily surprised. I look forward to seeing what changes and improvements are made as the beta period comes to an end.